Design a Fair Carnival Game | The Center for Quantitative Studies | Studio Aletheia
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Design a Fair Carnival Game

Lesson 25 · Performance Task, Data, Probability & Statistical Reasoning

Today you'll design a carnival-style game using real data and probability, then justify that it's fair using everything you've learned across this entire strand. This task asks you to make sense of a real problem and connect ideas across statistics and probability, exactly the way mathematicians do.

Focus Data & Probability Performance Task
Accountability Task Packet + Rubric
Indicator Apply statistics and probability skills across the DPSR strand to a...
The Center for Quantitative Studies Color Palette Aletheian Green · Aletheian Gold
Learning Targets

Learning Targets and Success Criteria

Today's task asks you to connect ideas across this entire strand, and to solve a problem you haven't seen the exact shape of before.

Targets

What I will learn

  • I can collect and summarize a small data set using measures I've learned this strand.
  • I can calculate the probability of outcomes in a game I design.
  • I can use the complement rule to check that my game's odds make sense.
  • I can justify, with evidence, whether my game is fair or favors one side.
Success Criteria

What success looks like

  • I can display my game's outcome data using a method from this strand, like a box plot or a data list.
  • I can calculate at least two probabilities correctly for my designed game.
  • I can calculate at least one complement to verify my game's probabilities are complete.
  • I can write a clear, evidence-based justification of my game's fairness.
DPSR Strand

Apply data, probability, and statistical reasoning skills to design and justify a fair game.

DPSR Performance Task — Apply skills from across the Data, Probability & Statistical Reasoning strand, including data summaries and probability, to design and justify a real scenario.
Vocabulary

The words we'll use in today's lesson.

These terms will carry through today's mini-lesson, Data Lab, hands-on activity, journal, and exit challenge, and they'll keep coming back all year.

01 · Collect

Sample Size

The number of data values collected from a population to represent it in a data set.

02 · Calculate

Median

The middle value of a data set when the values are placed in order from least to greatest.

03 · Represent

Box Plot

A graph that displays a data set's five key values — lower extreme, lower quartile, median, upper quartile, and upper extreme — using a box and two whiskers.

04 · Identify

Outlier

A data value that is much greater or much less than the rest of the data set.

05 · Calculate

Probability

A number from 0 to 1 (or 0% to 100%) that tells how likely an event is to happen, found as favorable outcomes over total outcomes.

06 · Identify

Simple Event

An event made up of a single outcome, or a small set of favorable outcomes, from all the possible outcomes in a situation.

07 · Calculate

Complementary Event

The event that everything that is NOT the original event happens instead; P(not A) = 1 − P(A).

College & Career Connections

Where this shows up in the real world.

Thinking like a mathematician is not just a school skill. It's what people get paid to do every day, in jobs you may not have heard of yet.

Data Analyst / Data Scientist

Testing Whether a Game Is Fair

Data analysts at game companies collect outcome data from thousands of plays and check whether the results match the probability the game was designed for. If the data drifts too far from the expected probability, they flag it, exactly the kind of check you'll run on your own game today.

Actuary / Insurance Analyst

Pricing the Prize

Before a carnival or arcade sets a prize value, an actuary-style calculation figures out the probability of winning, so the average payout doesn't bankrupt the game. Your fairness justification today uses the very same logic: know the odds before you set the stakes.

Mini-Lesson

One Task, the Whole Strand

Today's task asks you to connect ideas across this entire strand, and to solve a problem you haven't seen the exact shape of before.

This performance task leans hard on two of the five ways mathematicians think. It calls on Connections (MPS.C.1), because you'll notice that a carnival game's fairness question is really the same probability idea you've been using all along, just wearing a new costume. And it calls on Problem Solving (MPS.PS.1), because no one is going to hand you a template — you'll need to make sense of the design problem yourself and keep working even when your first version of the game doesn't turn out fair.

A fair game is one where the probabilityA number from 0 to 1 (or 0% to 100%) that tells how likely an event is to happen, found as favorable outcomes over total outcomes. of winning matches what players are told to expect, and where the prizes make sense given the odds. To design one, you'll choose a simple eventAn event made up of a single outcome, or a small set of favorable outcomes, from all the possible outcomes in a situation., like drawing a colored marble or spinning a section, calculate its probability, and use the complementary eventThe event that everything that is NOT the original event happens instead; P(not A) = 1 − P(A). rule to make sure you've accounted for every outcome. If your data comes from a real trial run, you might even display it with a tool from earlier in this strand, like a box plotA graph that displays a data set's five key values — lower extreme, lower quartile, median, upper quartile, and upper extreme — using a box and two whiskers., checking its medianThe middle value of a data set when the values are placed in order from least to greatest. and watching for any outlierA data value that is much greater or much less than the rest of the data set., to show how consistent your results were. Before you trust any of those results, check your sample sizeThe number of data values collected from a population to represent it in a data set. — a game tested on only two spins doesn't tell you much about whether it's really fair.

Adapted from Studio Aletheia's The Center for Quantitative Studies curriculum library, drawing on mathematical resources and the SC CCR Mathematics Standards.

Check for Understanding · CFU 1
Describe, in one or two sentences, what would make a carnival game 'fair' in terms of probability and prizes.
Toolkit

Materials for the Data Lab.

  • A. A spinner or bag of marbles to build your game
  • B. Fraction/decimal/percent conversion chart
  • C. Grid paper or your Data Journal for a box plot
  • D. A calculator
  • E. Your Task Packet
Non-negotiable routine

Before declaring a game fair, calculate the probability of winning, calculate its complement, and compare both to the prize value.

Guided Practice

Task Lab

The task moves through four phases — work through each one in order, using tools from across this strand.

Data Lab
Use one of the game ideas below, or design your own with your teacher's approval, keeping all data sets to 5 or fewer values.
1 · Plan
Plan your game: choose the simple event that wins, and sketch how players will play.
2 · Collect
Build your game and run 5 or fewer trial plays, recording each outcome.
3 · Calculate
Calculate the probability of winning and the complement (probability of not winning).
4 · Justify
Justify whether your game is fair, using your probability and complement values as evidence.
Hands-On

Build and Test Your Game

You'll build your designed game, test it, and present a fairness justification.

1
Design: Design your game using one simple event and a clear win condition.
2
Test: Test your game with 5 or fewer trial plays and record the results.
3
Calculate: Calculate the probability of winning and its complement using your design's outcome counts.
4
Justify: Justify your game's fairness in writing, citing your probability values as evidence.
Required

Data Journal Entry

Which Mathematical Process Standard did you rely on most today — Problem Solving, Connections, Representation & Communication, Analyze & Justify, or Structure & Patterns? Give one specific example from your Data Lab or hands-on work.
Checklist

Accountability Checklist

Required · Exit Challenge

Is Your Game Fair?

In two or three sentences, explain whether your carnival game is fair. Use the term probability and reference the complementary event you calculated as evidence.

Lesson 25 · Performance Task, Data, Probability & Statistical Reasoning

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